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My time at sandrock house upgrade9/23/2023 Every enemy has a set number of toughness points, and each attack reduces their toughness. BREAK damage is the damage dealt to the target's Toughness (as opposed to damage to their health). Some buff consumables give temporary bonus to the damage dealt by the player.Pen's buddy and friend perks grant +5 attack points each.Justice's buddy perk gives +5 attack points.Attack accessories (can be refined for a higher bonus).Additionally, the following increases the player's attack: If no weapon or tool is selected, the player will fight bare-handed.Įquipped weapons increase the player's attack the higher level and quality weapons usually give higher attack bonuses. The effective attack value when fighting enemies is the base stat value combined with the value of the weapon selected in the active slot to determine the damage. (The damage is also affected by the target's defense.) Attack is the primary offensive stat: the higher the player's attack power, the higher the damage dealt by their attack to their target's health. Offensive stats affect the damage the player deals in combat. Maximum endurance can be increased by equipping shoes. Endurance is spend on dodge rolling and restores over time. Mi-an's friend level perk will grant the player +20 maximum stamina points.Įndurance is a combat stat.When stamina reaches at or near zero, the player will no longer be able to perform stamina-consuming tasks until their stamina is restored. Stamina can be restored through sleeping, resting on certain pieces of furniture, consuming certain foods, dining at the Blue Moon Saloon, or using knowledge skills or certain tool affixes. Stamina is drained as the player completes certain actions, such as chopping down trees, mining, using weapons in combat. Stamina, or Ability Power, is the amount of Stamina Points (stamina points) the player has to spend on their daily activities. Health accessories (only Amber Earrings).Health is restored by sleeping or using certain consumable items. Health is drained by enemy attacks in combat, getting hit by traps and hazards in Hazardous or Abandoned Ruins, harmful debuffs, taking fall damage by jumping from considerable heights. When the player's Health reaches zero, the player collapses and gets a Game Over screen. Health is the maximum amount of Health Points the player has available. Most tasks in the game give experience points: completing missions and commissions, gathering materials from either the wild or crafting stations, and other activities. The player increases their level automatically after gaining enough experience points. The player begins the game at level 1, and the maximum possible level is level 99. The player's Level determines certain base attributes, dictates which clothing, weapons, and accessories the player can equip and use, and is used as an indicator of the player's readiness to tackle some main missions or Hazardous Ruins.
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